The competitions consist of three rounds, with each round composed of three tasks, so a total of nine flights.
Competitors need to complete at least one round for the declaration of rankings and winners.
A random draw is conducted by the Meet Director during the competitor briefing to determine the order of tasks.
The competitors should perform the jump run perpendicular to the wind line upwind of the selected landing area.
The Meet Director determines the first exit point and the aircraft pilot then signals the competitors when they are clear to exit. The signal of clear to exit should be provided 600 metres before the first Designated Lane.
The Meet Director determines the Designated Flight Path for each competitor and provides them with a detailed map or aerial photograph of the area that isn't older than 30 days.
Competitors are prohibited from leaving the Designated Lane (DL).
The Meet Director and Chief Judge pre-determine each competitor's deployment altitude, which shouldn't be more than 5000 ft AGL (Above Ground Level).
Each competitor's ranking is determined based on the total scores earned.
In the case of a tie, a tie-break jump is performed by the competitors. If the tie-break jump cannot conclude a winner, the competitors are given an equal placement.
For the acrobatic event
The maximum exit altitude in the acrobatic event is 3810m / 12,500 ft AGL. However, the deployment altitude shouldn't exceed 5000ft AGL, similar to the performance event.
The teams with the highest total score in all completed rounds are designated the winners (1st, 2nd and 3rd).
In the case of a tie, a tie-break jump is attempted similarly to the performance event. If the tie still cannot be broken, then the following procedures are considered -
The highest score and the second-best score of any completed free rounds of the acrobatic event.
The highest score and the second-best score of any completed compulsory rounds.
As soon as any team member leaves the aircraft, the jump is evaluated and scored.
Updated On :08 Jul, 2022
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