Sport: | Wheelchair Rugby |
Date: | 05 Aug, 2018 - 10 Aug, 2018 |
Venue: | Sydney Olympic Park, Sydney, New South Wales, Australia |
Link: | https://www.2018wrwc.com/ |
Olympic Park Complex and Netball Central will host the world’s top 12 teams including the Australian Steelers who are the reigning Paralympic and world champions playing to defend their world title on home soil.Disability Sports Australia is the governing body for Wheelchair Rugby in Australia. The success of our bid is a milestone for Australian sport and comes with significant support from our partners the Australian Rugby Union and Australian Defence Force.
Wheelchair Rugby is a fast-paced, full contact team sport for athletes with spinal cord injuries of the cervical spine, or those who have a condition affecting movement in the trunk, legs and at least one upper limb.
The game is played on a regulation 28 x 15m basketball court. The two key areas are located at the end lines. The goal lines are 8m apart and marked by cones. A team consists of up to 12 players. 4 players per team are allowed on court at any one time, with the maximum on classification points totalling 8.0.
A player from each team enters the centre circle. The referee tosses the ball into the air and the players try to tip it towards a team-mate. The game clock begins the moment the ball is touched by a player.
A goal is scored when two wheels of the player’s wheelchair cross the goal line. The player must have possession and be in control of the ball at the time. A team has 40 seconds to score once the ball goes into play. So watch the game clock and get ready for some action!
Each team has 4 x player time-outs and 2 x coach time-outs. Either team may call for a time-out when the ball is dead. When the ball is in play, only the team with possession can call it. If a time-out is called due to equipment malfunction, the affected team has one minute to correct the problem. Otherwise they must either substitute the player or waste another of their time-outs.
The game is supervised by 2 x referees, assisted by 4 x table officials - a scorekeeper, a timekeeper, a 40s operator and a penalty timekeeper. The Technical Commissioner supervises the table officials and assists in deciding the outcomes of any protests.
Players with the ball are not permitted to touch the floor with any part of his body or wheelchair (except for wheels and anti-tip device).
A player must dribble or pass the ball at least once every 10 seconds.
If your team has the ball, you cannot remain in the opposition’s key area for more than 10 seconds.
If you get control of the ball in your back court area, your team has 12 seconds to advance the ball to your front court. The ball cannot return to your back court (the exception being if the opposition touches the ball).
The ball must stay in-bounds. A player is determined if he is in-bounds by his 4 wheels.
These are some of the fouls that a referee may call during a game: Charging Foul, Four-in-the-Key Foul, Leaving the Court, Holding Foul, Pushing Foul, Contact-Before-Whistle, Out-and-In Foul, Illegal-Use-of-Hands, Spinning Foul and other Technical Fouls. Offending players could lose possession of the ball, serve time in the penalty box or even be disqualified.
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