To begin the game, the players need to roll the dice. The player with the highest number moves the checkers first.
The checker cannot be moved into a point occupied by two or more opposite checkers. The number of checkers that can occupy a point has no limit.
The players are not allowed to move any checkers on the bar belonging to the re-entered board. The players cannot move their checkers on the bar if the rolling dice combination doesn't allow their movement.
If the player has moved all his fifteen checkers in his home board, he can begin bearing off. It can only be done if all his active checkers are in the player's own home board.
The players are also restricted to move their checkers if the opponent's home board is closed, that means all their six points are covered up by two or more checkers around. In this case, no roll can allow a player to aid a checker into the opponent's bar successfully.
The player who bears off all the fifteen checkers of his/her home board wins the game. But, if the player cannot bear off the checkers even at the end of the game, the correspondent winner scores a gammon, leading to double stakes count. If the player's some of the checkers are on the bar or the opponent's home board and he has not borne off any of his checkers, the opponent scores a backgammon counting for triple stakes.
If the player continues the match by accepting the doubled stakes, then the number appeared on the face is corresponded to the power of two.
Updated On :28 May, 2022
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