Two referees manage each match. Each of them is located on the opposite sides. This way, the officials can judge the competitors and notice their grip from both sides.
The matches have no specified time-limit, but the referee may call a halt to the match if one or both the competitors are, in his opinion not in a state to carry on.
The competitors have to approach the table before starting the match and make themselves comfortable. Afterwards, they should proceed to grip their opponent's hand. The players must carefully make the grip through joining their palm to palm, with the thumb knuckle visible to the referee. It is also required that the competitors' other hand should grip their respective hand peg.
Competitors can choose to start a match in the referee's grip or a strip, but care is taken as, both the competitors must agree to this.
Once the referees are happy with the gripping from both the competitors, the match is allowed to begin. Each competitor attempts to pin his/her opponent's arm onto the touchpad to score a point.
The applied pressure should be in a sideways capacity to force their opponent's hand to the touchpad. The participants cannot apply backpressure to drag the opponent off towards the centre of the table.
The match is won by the competitor who pins their opponent's hand onto the touchpad. At this moment, if the head referee is satisfied for a valid pin; he/she will shout 'stop!' and indicate their victory by instantly raising his/her arm.
Any pin is only counted as valid when any part of the competitor's natural wrist touches the touchpad.
Arm-wrestling matches have numerous types of foul such as touching any part of your own body during the match, crossing the shoulder into opposition's area, dropping the shoulder below the height of the touchpad, foul language, abuse or poor sportsmanship etc.
Two warnings are equal to one foul and two foul equals to a disqualification which results in an immediate winning situation for the opposite player in a match.
Updated On :17 Jun, 2022
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