General Rules
- During the match, if the skipping rope got to tear down or pulled off, the players are allowed to re-attempt their jump after 10 minutes.
- The jumpers aren't allowed to perform until all other participants have completed their performance and have to wait in their respective stations.
- The playing floor should be squared shape of 12mx12m. The judge's platform is placed three meters after the competition area.
- The participants are given three chances for the single rope triple under competition if they score less than five points.
- The competitors are required to step towards the starting line before rope jumping. The total timing is measured once the participants begin their matches from the starting line.
- A single jump is counted if the participant's chest crosses the finish line.
- The participants are disqualified if they-
- Start the match before the signal, didn't follow the referee's call. In this case, it is regarded as a false start.
- Deviate from their assigned lanes during the match
- Intentionally or unintentionally leave the end of the rope
- Steps on the ground or stride first without beginning the rope jump
- If the players accidentally drop the rope in relay races or long-distance races, they should immediately drop the rope on the ground. The players shouldn't go forward without leaving the rope.
- During the semi-finals, the participants aren't allowed to block or hamper other participants' performances. The affected participants then receive an additional opportunity to re-jump and gain scores.
- Each participant is provided two opportunities to qualify for the upcoming rounds.
History of Rope Skipping
The rope skipping sport was organized in China where it was regarded as the Hundred Rope Jumping. It was widely performed during the Chinese New Year Festival. Later, in ancient Egypt and Phoenicia, specialized ropes were used for skipping.
The sport officially originated in the Netherlands and spread its wings to the old Atlanta in 1600. Soon, the Americans started playing the game; and the Dutch settlers were noted as the first participants in the country.
The two rope variants of rope skipping are regarded as 'Double Dutch' in honour of the first participants in the country. But in the 1950s, Double Dutch and rope jumping somewhere dragged in popularity.
In 1973, an officer from the New York Police Department (NYPD) Ulysses F. Williams began to use the sport as an outreach programme for youth. This programme was regarded as "Rope, not Dope". This idea was a stepping stone for the sports outreach, and the number of Double Dutch teams increased during the year of 1980s in New York. Later, David Walker, a former D.C. Police Officer founded the first championship programme, the American Double Dutch League (ADDL).
Now it was practised by various athletes, kids and also referred by the physiotherapists. By the early seventies, Richard Cendali, a footballer; actively participated in popularizing the sport throughout the United States.
With the increasing popularity of the sport within a few years, many National Rope Skipping Organizations were founded to administer all the national games and govern them successfully.
In 1990, the first European Rope Skipping Organization (ERSO) was founded. It was also regarded as the first Continental Rope Skipping Organization (CRSO) to be founded. Afterwards, the international governing body FISAC-IRSF was established for the development of rope skipping.
Swish
It is also regarded as the
Awesome Annie and
Awesome Anna. In this variant, the participants perform their skipping by alternatively hopping with one leg and toad without any jump. ,
Wide Feet
In this variant of rope skipping the participants are required to jump over the skipping rope by placing their feet in a squat width position.,
Skip
It is also regarded as Boxer in which the participants are required to drag their feet sideways alternatively while skipping like a boxer hops while boxing. ,
High Knees
It is also regarded as Jog in place. In this variant, the players are required to jog and jump simultaneously when the rope is spanned. The players are required to lift their knees as high as possible and then successfully balance themselves and then return to the ground on their toes. ,
Crossover
It is also regarded as criss-cross and cross-arms. The participants usually jump over the rope while crossing their arms alternatively. ,
Double Under
In this, the participants are required to perform a high jump so that the rope can pass the feet two times. If the rope is turned three times by any player under the feet, then it is regarded as a Triple Under. ,
Slalom
In this variant, participants have to keep their feet and knees together by hopping in a sideways direction.,
Jumping Jack
It is the alternative hopping performed by the player by keeping their feet first apart and then together and continuously repeating this cycle.,
Elephant
It's a cross between a toad and the inverse toad with both the arms crossing under one of the legs.
,
Scissors Split
In this variant, the participants usually hop by shooting one of the feet first in the backward direction and the other on the front. The technique is similar to lunging exercise with the aid of skipping rope. ,
Toad
It's similar to the criss-cross variant. It is performed by crossing one arm with the opposite leg and then doing the same with another arm and leg in the opposite direction.,
Backward Spin
In this variant, the participants usually expand the rope in the backwards direction and perform their basic jumps over it.